Items to Borrow

See below for a brief overview of the items available for check out at the EPIC Lending Library. To learn more and view resources for each of the items, click on the "Resource" button next to each item below. To check an item out, click on the "Request" button next to each item below.

3D Printers

The MonoPrice Mini Pro is fully assembled out of the box, which means that it is simple to get started without worrying about losing screws or connecting wiring. The aluminum body protects the main components of the printer while maintaining a lightweight profile, which makes it easy to move around. Simply plug it in, flip the switch, and the printer will come to life. The MP Mini Pro uses a bright, crisp, easy to use touch screen interface, which allows you to interact with the printer's main functions quickly and easily.

Age Recommendations: Ages ****

6 available for check out

Arduino

Arduino is an open-source electronics platform based on easy-to-use hardware and software. Arduino boards are able to read inputs - light on a sensor, a finger on a button, or a Twitter message - and turn it into an output - activating a motor, turning on an LED, publishing something online. You can tell your board what to do by sending a set of instructions to the microcontroller on the board. Over the years Arduino has been the brain of thousands of projects, from everyday objects to complex scientific instruments. A worldwide community of makers - students, hobbyists, artists, programmers, and professionals - has gathered around this open-source platform, their contributions have added up to an incredible amount of accessible knowledge that can be of great help to novices and experts alike.

Age Recommendations: Ages 13 and up

12 Arduino sets available for check out

Bloxels

Build your own video games with Bloxels! The innovative video game creation platform makes concepting and execution easy. Watch your game world come to life as you create and animate play spaces, characters and objects because you are the artist, game designer, storyteller, programmer, publisher AND player! The physical pieces in the Bloxels game set work with the free Bloxels Builder app to digitize your creations, put them on-screen and make them playable. Just download the FREE Bloxels Builder app to your smart device (not included) to get started. Then use the 13 x 13 Gameboard and colored blocks to design a room, create the art for game elements and bring your heroes and villains to life.

Age Recommendations: Ages ****

**** available for check out

Breakout EDU

Breakout EDU is the gaming platform that brings the engagement and excitement of an escape room to your classroom. All Breakout EDU games require players to use critical thinking, collaboration, creativity, and communication. The purchase of each Breakout EDU kit includes a unique collection of boxes, resettable locks, an access to a digital platform with over 1,500 games!

Age Recommendations: Ages ****

24 available for check out

Dash

Dash is a real robot that responds to voice commands or any of our five free downloadable apps to sing, draw, and move around. It's more than learning to code. Dash lets kids explore loops, events, conditions, and sequences and see how they result in dash’s real-life movements. Wonder Workshop helps kids engage with technology in an open-ended and significant way – it's not just a toy, it's real-world problem solving.

Age Recommendations: Ages 6 and up

24 available for check out

Google VR/AR Expedition

Google Expeditions is an immersive education app that allows teachers and students to explore the world through over 800 virtual-reality (VR) and 100 augmented-reality (AR) tours. You can swim with sharks, visit outer space, turn the classroom into a museum, and more without leaving the classroom. Choose an Expedition and invite your class to jump right in. With a Google Expeditions kit, you'll have everything you need to take your class on virtual reality tours: a tablet, virtual reality viewers, phones and a router to connect them all.

Age Recommendations: Ages 7 and up

2 Classroom Google Expedition sets (of 30 each) available for check out

Hummingbird Robotics

Turn anything into a robot using craft materials and electronics components. Creations limited only by your imagination! Integrate robotics into open-ended teaching of any subject. Engage and inspire students not typically represented in technology. Explore design thinking and project-based learning with flexible, free, standards-aligned curriculum. Grow capabilities with kids from 4th grade through high school.


Age recommendations: Ages 9 and up

15 Hummingbird Bits available for check out

Lil Bits Coding Kit

An intro to coding in the classroom that engages students through an activity they love: making and playing games. As a bonus, it’s easy to teach even with no prior STEM/STEAM experience. The littleBits Code Kit combines electronic building blocks with approachable drag-and-drop Google Blockly programming, providing a foundation of coding as a creative tool that can power real world inventions.

Age Recommendations: Ages ****

**** available for check out

Lil Bits STEAM Kit

Easy to teach. Fun to use. The littleBits STEAM Student Set is the easiest way to integrate powerful STEM/STEAM learning into the classroom or home. Designed with educators, the toolbox engages students in learning through creating inventions while linking to NGSS/Common Core standards.

Age Recommendations: Ages ****

**** available for check out

Makey Makey

Makey Makey is an invention kit for the 21st century. Turn everyday objects into touchpads and combine them with the internet. It’s a simple invention kit for beginners and experts doing art, engineering, and everything in between. With the Makey Makey, students can make any conductive material act as the input device for a computer. Because it comes preprogrammed, students with no coding experience can use it and learn to experiment with it as they start to learn coding.

Age Recommendations: Ages ****

**** available for check out

MERGE Cubes

MERGE enables active learning by enabling students to learn and create in entirely new ways while giving teachers simple AR/VR tools that increase student engagement, intellectual curiosity and classroom achievement. At the core is the MERGE Cube - a digital school supply that extends learning beyond the limitations of device screens by giving students the ability to interact with virtual objects.

Age Recommendation: Ages 6 and up

2 Classroom sets of 10 MERGE Cubes

Osmo Genius Kit

Osmo learning games makes it fun for children to learn, using Toys as Teaching Tools. Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process. Genius Kit for iPad focuses on the following game play: Shapes & placing in designs (Tangram), problem solving/early physics (Newton), creative drawing skills (Masterpiece), counting with numbers/dice (Numbers), letters, spelling & vocabulary (Words).

Age Recommendations: Ages 3 and up

**** available for check out

Ozobots

Ozobots, the tiny programmable robots, are appropriate for children to learn the essence of coding. Using block-style coding on a computer or iPad, or the simple marker and paper codes students can program the route of an Ozobot. Challenges, lessons, and games are all provided and available freely online.

Age Recommendation: Ages 6 and up

18 Ozobots available for check out

Rokenbloks

The ROK Blocks STEM Lab is perfect for children without any previous STEM experience. More than a one-time-use STEM kit, the carefully curated materials are designed to follow your students throughout their learning. The materials are organized and unintimidating; the large scale elements allow for collaborative learning. As your students progress through the STEM lessons, they engage in key engineering practices that include gathering information, explaining how things work, problem-solving, and critical thinking.

Early lessons focus on foundational fluencies that include reading step-by-step instructions, symbolization, measuring, patterns, and symmetry. Then students transition into more challenging concepts like how to make things move, how to make things strong, applied mathematics, the design and engineering cycle, and other foundational fluencies key to building their STEM identity.

Age Recommendation: Ages 5 and up

*** available for check out

Sphero Bolt

Sphero Edu provides a toolset that is unbounded in its potential by weaving hardware, software, and community engagement together. While coding and 21st century skills are necessary, the program also goes beyond code by incorporating robotics and technology with collaborative STEAM activities, nurturing students’ imaginations in ways few other education programs can.


Age Recommendation: Ages 8 and up

** Spheros available for check out

Coming Spring 2020!!

Finch 2.0 Robots

Finch Robot inspires and delights students learning computer science by providing them a tangible representation of their code by programming embedded lights, sensors, and motors. Simply plug your robot into your computer to start coding in languages from kindergarten to college. Designed at Carnegie Mellon University for the AP Computer Science classroom, this tool uses industry-standard programming environments, such as Python and Java, but also scaffolds to the absolute beginner using Snap and Scratch.

Age Recommendation: Ages ***

**** available for check out